Howto:Work with the Property Tree API: Difference between revisions
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This article is meant to introduce you to the C++ API that is used by FlightGear to work with the Property Tree. | This article is meant to introduce you to the C++ API that is used by FlightGear to work with the Property Tree. | ||
Most of the high level API can be found in the $FG_SRC/Main folder, specifically the files fg_props.cxx and the corresponding fg_props.hxx header are relevant. The property tree implementation itself is to be found in the SimGear sources ([http://simgear.org/doxygen/props_8cxx-source.html] | Most of the high level API can be found in the $FG_SRC/Main folder, specifically the files fg_props.cxx and the corresponding fg_props.hxx header are relevant. The property tree implementation itself is to be found in the SimGear sources ([http://simgear.org/doxygen/props_8cxx-source.html] see specifically [http://simgear.org/doxygen/classSGPropertyNode.html SGPropertyNode]). | ||
[[Category:Core Documentation]] | [[Category:Core Documentation]] |
Revision as of 23:45, 16 May 2009
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Most FlightGear systems communicate internally using the so called Property Tree (see Property Tree Intro for an introduction).
This article is meant to introduce you to the C++ API that is used by FlightGear to work with the Property Tree.
Most of the high level API can be found in the $FG_SRC/Main folder, specifically the files fg_props.cxx and the corresponding fg_props.hxx header are relevant. The property tree implementation itself is to be found in the SimGear sources ([1] see specifically SGPropertyNode).