Howto:Work with the Property Tree API: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
This article is meant to introduce you to the C++ API that is used by FlightGear to work with the Property Tree.
This article is meant to introduce you to the C++ API that is used by FlightGear to work with the Property Tree.


Most of the high level API can be found in the $FG_SRC/Main folder, specifically the files fg_props.cxx and the corresponding fg_props.hxx header are relevant. The property tree implementation itself is to be found in the SimGear sources ([http://simgear.org/doxygen/props_8cxx-source.html] aww specifically [http://simgear.org/doxygen/classSGPropertyNode.html SGPropertyNode]).
Most of the high level API can be found in the $FG_SRC/Main folder, specifically the files fg_props.cxx and the corresponding fg_props.hxx header are relevant. The property tree implementation itself is to be found in the SimGear sources ([http://simgear.org/doxygen/props_8cxx-source.html] see specifically [http://simgear.org/doxygen/classSGPropertyNode.html SGPropertyNode]).




[[Category:Core Documentation]]
[[Category:Core Documentation]]

Revision as of 23:45, 16 May 2009

This article is a stub. You can help the wiki by expanding it.
WIP.png Work in progress
This article or section will be worked on in the upcoming hours or days.
See history for the latest developments.

Most FlightGear systems communicate internally using the so called Property Tree (see Property Tree Intro for an introduction).

This article is meant to introduce you to the C++ API that is used by FlightGear to work with the Property Tree.

Most of the high level API can be found in the $FG_SRC/Main folder, specifically the files fg_props.cxx and the corresponding fg_props.hxx header are relevant. The property tree implementation itself is to be found in the SimGear sources ([1] see specifically SGPropertyNode).