Howto:Use the normal map effect in aircraft: Difference between revisions

Further detail on file naming
(typo)
(Further detail on file naming)
Line 75: Line 75:


# Open Effect/bumpspec.eff. You'll find some instructions at the top of the file.
# Open Effect/bumpspec.eff. You'll find some instructions at the top of the file.
# Copy the first set of XML (between the <PropertyList> and </PropertyList> tags into a new .eff file in your aircraft directory.
# Copy the first set of XML (between the <PropertyList> and </PropertyList> tags) into a new .eff file in your aircraft directory (e.g. if you want to apply the effect to wings, create the file bumpspec-wing.eff in aircraft-name/Models/Effects/)
# Edit the new file so that it has an appropriate <name> entry and an <image> entry that matches the normal map you created above. For example, in this case we've created the effect Aircraft/c172p/Models/Effects/bumpspec, and are using the normal map Aircraft/c172p/Models/Liveries/wing-normal.png.
# Edit the new file so that it has an appropriate <name> entry and an <image> entry that matches the normal map you created above. For example, in this case we've created the effect Aircraft/c172p/Models/Effects/bumpspec-wing, and are using the normal map Aircraft/c172p/Models/Liveries/wing-normal.png.


<code>
<code>
   <PropertyList>
   <PropertyList>
     <name>Aircraft/c172p/Models/Effects/bumpspec</name>
     <name>Aircraft/c172p/Models/Effects/bumpspec-wing</name>
     <inherits-from>Effects/bumpspec</inherits-from>
     <inherits-from>Effects/bumpspec</inherits-from>
     <parameters>
     <parameters>
Line 103: Line 103:
<code>
<code>
  <effect>
  <effect>
     <inherits-from>Aircraft/c172p/Models/Effects/bumpspec</inherits-from>
     <inherits-from>Aircraft/c172p/Models/Effects/bumpspec-wing</inherits-from>
     <object-name>wing_1</object-name>
     <object-name>wing_1</object-name>
  </effect>
  </effect>
45

edits