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m (→Uniforms) |
m (→Uniforms) |
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* uniform gl_MaterialParameters gl_FrontMaterial; | * uniform gl_MaterialParameters gl_FrontMaterial; | ||
* uniform gl_MaterialParameters gl_BackMaterial; | * uniform gl_MaterialParameters gl_BackMaterial; | ||
struct gl_LightSourceParameters { | |||
vec4 ambient; | |||
vec4 diffuse; | |||
vec4 specular; | |||
vec4 position; | |||
vec4 halfVector; | |||
vec3 spotDirection; | |||
float spotExponent; | |||
float spotCutoff; | |||
float spotCosCutoff; | |||
float constantAttenuation | |||
float linearAttenuation | |||
float quadraticAttenuation | |||
}; | |||
* Uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; | |||
== Varyings == | == Varyings == |
edits