Howto:Shader programming in FlightGear: Difference between revisions

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= Global Storage Qualifiers =
= Global Storage Qualifiers =
Used for communication between shaders and application:
* const - for declaring non-writable, compile-time constant variables
* const - for declaring non-writable, compile-time constant variables
* attribute - For frequently changing (per vertex) information passed from the application to a vertex shader (no integers, bools, structs, or arrays)
* attribute - For frequently changing (per vertex) information passed from the application to a vertex shader (no integers, bools, structs, or arrays)
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