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Howto:Shader programming in FlightGear: Difference between revisions
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Howto:Shader programming in FlightGear
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== Anatomy of a Vertex Shader ==
== Anatomy of a Vertex Shader ==
// Vertex Shader
void main() {
gl_Position = gl_Vertex;
}
== Anatomy of a Fragment Shader ==
== Anatomy of a Fragment Shader ==
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