Howto:Place 3D objects with the UFO: Difference between revisions

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Alternatively, if you press the ''e'' key while developing scenery with Ufo, fgfs will generate an xml file with the dump of your current work in a "ufo-model-export.xml" file.  
Alternatively, if you press the ''e'' key while developing scenery with Ufo, fgfs will generate an xml file with the dump of your current work in a "ufo-model-export.xml" file.  


Under unix the file is saved to directory ''~/.fgfs''  
Under Unix, the file is saved to directory ''~/.fgfs''  


Under windows it is saved to ''%APPDATA%\flightgear.org''.  Under a typical Windows installation the file will look something like this:
Under Windows it is saved to ''%APPDATA%\flightgear.org''.  Under a typical Windows installation the file will look something like this:


   C:\Documents and Settings\{YOURUSERNAME}\Application Data\flightgear.org
   C:\Documents and Settings\{YOURUSERNAME}\Application Data\flightgear.org
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Example for Linux:
Example for Linux:
  fgfs --config=$HOME/.fgfs/ufo-model-export.xml
  fgfs --config=$HOME/.fgfs/ufo-model-export.xml
In Windows, this is done using the Advanced dialog, found on the last panel of the FG Run GUI. Click Advanced and, under General, click the double-dot button, browse to the ufo-model-export.xml file and click OK.


[[Category:Howto|Place 3D objects with the UFO]]
[[Category:Howto|Place 3D objects with the UFO]]
[[Category:Scenery enhancement|Place 3D objects with the UFO]]
[[Category:Scenery enhancement|Place 3D objects with the UFO]]