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Alternatively, if you press the ''e'' key while developing scenery with Ufo, fgfs will generate an xml file with the dump of your current work in a "ufo-model-export.xml" file. | Alternatively, if you press the ''e'' key while developing scenery with Ufo, fgfs will generate an xml file with the dump of your current work in a "ufo-model-export.xml" file. | ||
Under | Under Unix, the file is saved to directory ''~/.fgfs'' | ||
Under | Under Windows it is saved to ''%APPDATA%\flightgear.org''. Under a typical Windows installation the file will look something like this: | ||
C:\Documents and Settings\{YOURUSERNAME}\Application Data\flightgear.org | C:\Documents and Settings\{YOURUSERNAME}\Application Data\flightgear.org | ||
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Example for Linux: | Example for Linux: | ||
fgfs --config=$HOME/.fgfs/ufo-model-export.xml | fgfs --config=$HOME/.fgfs/ufo-model-export.xml | ||
In Windows, this is done using the Advanced dialog, found on the last panel of the FG Run GUI. Click Advanced and, under General, click the double-dot button, browse to the ufo-model-export.xml file and click OK. | |||
[[Category:Howto|Place 3D objects with the UFO]] | [[Category:Howto|Place 3D objects with the UFO]] | ||
[[Category:Scenery enhancement|Place 3D objects with the UFO]] | [[Category:Scenery enhancement|Place 3D objects with the UFO]] |
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