Howto:Place 3D objects with the UFO: Difference between revisions

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[[Image:Placing_objects_with_UFO_html_439816e9.jpg]]
[[Image:Placing_objects_with_UFO_html_439816e9.jpg]]


=Exporting the resoult=
=Exporting the result=
Now that the model is correctly positioned, press the D key to dump the model position data to the terminal. A few lines will be printed on the console, providing the necessary orientation data. You will save those coordinates into a scenery objects file in the next step. If you don't do that, next time you run Flightgear it will know nothing about the new object.
Now that the model is correctly positioned, press the D key to dump the model position data to the terminal. A few lines will be printed on the console, providing the necessary orientation data. You will save those coordinates into a scenery objects file in the next step. If you don't do that, next time you run Flightgear it will know nothing about the new object.


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Now you have your object's position saved, and it will appear inside the scenery every time you start Flightgear.
Now you have your object's position saved, and it will appear inside the scenery every time you start Flightgear.
=Useful keys=
* Ufo positioning
** [ ] ... decrease/increase maximum speed (This wil help yuo controlling the Ufo that can be too fast sometimes)
** Home ... Hover Up  (Increase ufo altitude)
** End ... Hover down  (Decrease ufo altitude)
* Object management
** mouse click ... Add model to scenery
** backspace ... remove selected object(s)
** Alt + mouse click .. Move selected object(s) to new place
** Ctrl + cursor/arrow keys ... move selected object(s) away/nearer/left/right
** m ... toggle marker for active (last selected) object
** tab ... open/close cursor dialog
* Selection
** Ctrl + mouse click ... select nearest object
** Shift + mouse click ... add new object to selection
** Shift + Ctrl + mouse click ... add nearest object to selection
* Model
** space ... open/close model selection dialog
** Ctrl + PgUp/PgDn ... cycle through model list
** l ... load model file via file selector
* Export data
** d ... dump object data to terminal
** e ... export object data
* flight plan
** n export flight plan