Howto:Nasal in scenery object XML files: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
m (Categories)
Line 38: Line 38:
  </PropertyList>
  </PropertyList>


[[Category:Howto|Nasal in scenery object XML files]]
[[Category:Nasal howto]]
[[Category:Nasal|Nasal in scenery object XML files]]
[[Category:Scenery enhancement]]
[[Category:Scenery enhancement|Nasal in scenery object XML files]]

Revision as of 13:31, 20 May 2012

This article is a stub. You can help the wiki by expanding it.

For introductory information about Nasal, you'll want to check out Nasal scripting language.

(As of 05/2009, this is work in progress and entirely based on [1]).

There's now support for embedding Nasal code (scripts) into object XML files.

This can be used for 'intelligent' objects -- such as for example special lighting features, specific lighthouse signals, things that couldn't be done with animations alone.

The code is run as soon as the tile loader decided to load the model. It can use listeners and timers and so run as long as it wishes. If the object is removed from memory, then a variable is changed in the object's namespace, so that the code can stop itself. An optional destructor part can be used for further cleanup (remove listeners etc.)

It is using two properies <load> and <unload>. Example:

<?xml version="1.0"?>
<PropertyList>
       <path>helipad.ac</path>
       <nasal>
               <load>
                       loaded = 1;
                       print("Hello, I'm the helipad!");
                       var f = func {
                               if (!loaded) { return }
                               print("I'm still there!");
                               settimer(f, 5);
                       }
                       f();
               </load>
               <unload>
                       loaded = 0;
                       print("Bye, bye!")
               </unload>
       </nasal>
       <animation>
               <type>noshadow</type>
               <object-name>helipad</object-name>
       </animation>
</PropertyList>