Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Difference between revisions of "Howto:Multiplayer"

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m (Using fgfs from the command line)
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     --multiplay=out,10,server.ip.address,portnumber
 
     --multiplay=out,10,server.ip.address,portnumber
 
 
     --multiplay=in,10,your.ip.address,portnumber
 
     --multiplay=in,10,your.ip.address,portnumber
 
 
     --callsign=anything  
 
     --callsign=anything  
  

Revision as of 22:58, 30 May 2006

Using the Windows launcher / fgrun

Select your aircraft and starting airport as normal. On the next screen, tick the "Multiplayer" box, enter a callsign of your choice, enter mpserver01.flightgear.org in the "Hostname" box and 5000 into both the "in" and "out" boxes. Click run and you're hopefully sorted!

To confirm that it's working, you can go to http://mpmap01.flightgear.org and use the multiplayer map there.

You may wish to use a different server (i.e. "Hostname" entry); currently available are:

mpserver01.flightgear.org (in Germany) mpserver02.flightgear.org (in Hong Kong) mpserver03.flightgear.org (East Coast USA)

Using fgfs from the command line

First, for those who are very impatient and have a vague idea about what they're doing, the basic arguments to pass to fgfs for multiplayer are these;

   --multiplay=out,10,server.ip.address,portnumber
   --multiplay=in,10,your.ip.address,portnumber
   --callsign=anything 

Where portnumber is usually 5000 or 5002 and your.ip.address is the ip address of the network interface being used by FG to connect to the server - even if that's a local 192.168 type address. Please note that although this limitation has been removed in the most recent versions of the FG server; you should still specify a valid (non-loopback, i.e. not 127.0.0.1) IP address to keep the FG client happy.

Port 5000 is usually for the latest stable version of FlightGear. Currently 0.9.10

Port 5002 is mainly used for development, i.e. stable version of FlightGear might not work with this server.

Now, going more slowly for those who are completely lost...

Try the above first, and if it doesn't work, read on.

First of all, you need to know the IP address of the network interface you're going to be running FG multiplayer over. If your Internet connection is via an ADSL modem that plugs directly into your computer with a USB connection, you should be able to find your IP address by visiting http://www.whatismyip.com . Please note that this address may very well change every now and again - if MP stops working, check this first.

Otherwise, your connection is likely via some kind of router that connects to your computer via an RJ-45, or "Ethernet" connector (similar shape to most Western telephone plugs), or by a wireless link. You need to find the IP address of that network interface.

Under linux, this can be found by logging in as root and typing "ifconfig". You may find more than one interface listed, beginning with "lo" - ignore that one. You should have something like "eth0" or "wlan0" also listed - look through this block of text for "inet addr". This will be followed directly by the number you're looking for, e.g. "inet addr:192.168.0.150"

Under Windows XP, click start, run, and type "cmd". In the terminal window which appears, type "ipconfig" This should show you your IP address - note it down.

With Windows 98, click start, run, and type "winipcfg" to get information about your IP address.

This section _ought_ to be unnecessary now with recent versions of the FG server. If you have problems though, it won't hurt to follow through.

Now, all(!) that remains is to configure your router to forward UDP port 5000 or 5002 to the IP address you've just found. This is not something that can be described in step-by-step detail, because each manufacturer's configuration interfaces differ greatly. Some tips are given here - if you get stuck, ask nicely on the FlightGear IRC channel for help (details on the flightgear website).

You should know how to log on to your router's configuration page, usually via a web browser. You are looking for settings pertaining to "port forwarding" "virtual server" "Forwarding Rules" or similar. When you have found the relevant settings, you need to add a rule that forwards port 5000 or 5002 (depending on which server you wish to join - add both if you like) to the IP address you discovered earlier. If there is a choice given, ensure it is UDP ports that are forwarded. If there is no choice, you may assume that both TCP and UDP are being forwarded. Save your configuration, and most routers will probably then need to be rebooted to apply the changes.

Note: (for BSD users) If you are using a ADSL modem, you might have to put the port forward command into the ppp.conf file rather than firewall. This is because the firewall script will only run each time the machine is booted rather than the ppp line coming back online.

Finally, start FG using the command line given right at the start (if you're using the windows launcher you will find entry boxes for Multiplayer arguments - insert the relevant details there). You will end up with something like this;


   fgfs --callsign=MyName --multiplay=in,10,192.168.0.2,5000   --multiplay=out,10,mpserver02.flightgear.org,5000 --airport=KSFO --runway=28R   --aircraft=hunter 

Choose your own callsign - this is currently limited to seven characters.

Once you have started FG, you should, if others are flying, see messages in the terminal from which FG was started, similar to the following;

   Initialising john51a using 'Aircraft/ufo/Models/ufo.xml'  
   FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 10.0.0.36,  
   Call: john51a,model: Aircraft/ufo/Models/ufo.xml 

You MUST give your local, behind-the-router IP address for MultiPlayer to work. Trust me on this one!

You should check that your firewall is not causing problems - either turn it off _temporarily_ or add an exception to allow incoming connections on port 5000 and 5002.

If it's still just not working for you, ask nicely on the FlightGear IRC channel and someone should be able to assist. Multiplayer Map There is a very nice online map which displays the location of online pilots at http://mpmap01.flightgear.org . You will also find this useful to check that you are successfully connecting to the server.

THE FLIGHTGEAR MULTIPLAYER ROUGH HOWTO

2006-05-27