Howto:Multiplayer: Difference between revisions

→‎Using multiplayer from the command line: re-enforce not using existing callsigns - line copied from another section of this page
(→‎Using multiplayer from the command line: note that callsign is limited to 7 characters in length)
(→‎Using multiplayer from the command line: re-enforce not using existing callsigns - line copied from another section of this page)
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Obviously, <code>--callsign</code> can be anything you wish but it must be limited to 7 (seven) characters in length counting any dashes. If your callsign is too long, it will be cut off in the various displays where it is shown. Generally speaking, callsigns are of the form X-XXXXX. Please don't leave your callsign as "CALLSIG".
Obviously, <code>--callsign</code> can be anything you wish but it must be limited to 7 (seven) characters in length counting any dashes. If your callsign is too long, it will be cut off in the various displays where it is shown. Generally speaking, callsigns are of the form X-XXXXX. Check [https://fgtracker.ml/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! Please don't leave your callsign as "CALLSIG".


There are four arguments to <code>--multiplay</code>:
There are four arguments to <code>--multiplay</code>:
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