Howto:Modeling Ground Signs with Blender: Difference between revisions

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Pilots should know what ground signs to pay attention to during every phase of maneuvering, prior to reaching the runway. There are signals painted on the ground and taxi signs on the side of each runway/taxiway. You should also pay attention to tower radio communications and so on. Here you will learn how to build custom ground markings, the ones that are painted on the ground and give you useful information about what you can and cannot do during your ground maneuvering.
Pilots should know what ground signs to pay attention to during every phase of maneuvering, prior to reaching the runway. There are signals painted on the ground and taxi signs on the side of each runway/taxiway. You should also pay attention to tower radio communications and so on. Here you will learn how to build custom ground markings, the ones that are painted on the ground and give you useful information about what you can and cannot do during your ground maneuvering.


{{note|FlightGear will switch to a new airport ([[apt.dat]]) format in the near future, making it possible to include proper taxiway lines and markings. Some of the lines mentioned in this article are supported by that format and should therefore not be added to the scenery as objects.}}
{{note|FlightGear has switched to a new airport format ([[apt.dat]] 850), making it possible to include proper taxiway lines and markings. However some of the ground signs are not yet supported by this format (ex: the kind shown here) and it's still advisable to add them with this technique. Be advised, though, that there's work in progress to have the format support them, and also other kinds of lines. A search for "ground signs" on the forum should give the latest news.}}


=== Tutorial files ===
=== Tutorial files ===
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