Howto:Make an airport: Difference between revisions

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There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]].
There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]].


recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way using [[WorldEditor]], that provides a nice, accessible interface to place models using an existing airport layout as reference, but the object placement data exported by [[WorldEditor]] cannot be used directly in Flight Gear, hence the use of a python script, that parses the earth.wed.xml in such a way to make 3D model placement data compatible for inclusion into an .stg file. (see [[Howto: Place 3D objects with WED]])
recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way using [[WorldEditor]], that provides a nice, accessible way to place models using an existing airport layout as reference, but the object placement data exported by [[WorldEditor]] cannot be used directly in Flight Gear, hence the use of a python script, that parses the earth.wed.xml in such a way to make 3D model placement data compatible for inclusion into an .stg file. (see [[Howto: Place 3D objects with WED]])


{{Tip|if you are developing an actual building, it's usually good to get the co-ordinates of one of the corners of the building so you can place it extremely accurately.}}
{{Tip|if you are developing an actual building, it's usually good to get the co-ordinates of one of the corners of the building so you can place it extremely accurately.}}
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