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{{Main article|Howto:Add details to your airport}} | {{Main article|Howto:Add details to your airport}} | ||
There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]] | There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]]. | ||
recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way. while [[WorldEditor]], provides a nice, accessible way to place models using an existing airport layout as reference, the object placement data cannot be used directly in Flight Gear, hence a new method that requires the use of a python script, this parses the earth.wed.xml in such a way to make 3D model placement data compatible for inclusion into an .stg file. | recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way. while [[WorldEditor]], provides a nice, accessible way to place models using an existing airport layout as reference, the object placement data cannot be used directly in Flight Gear, hence a new method that requires the use of a python script, this script parses the earth.wed.xml in such a way to make 3D model placement data compatible for inclusion into an .stg file. (see [[Howto: Place 3D objects with WED]]) | ||
{{Tip|if you are developing an actual building, it's usually good to get the co-ordinates of one of the corners of the building so you can place it extremely accurately.}} | {{Tip|if you are developing an actual building, it's usually good to get the co-ordinates of one of the corners of the building so you can place it extremely accurately.}} |
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