Howto:Make an airport: Difference between revisions

→‎Placing objects: link with Howto: Place 3D objects with WED
(→‎Placing objects: link with Howto: Place 3D objects with WED)
Line 53: Line 53:
{{Main article|Howto:Add details to your airport}}
{{Main article|Howto:Add details to your airport}}


There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]], or recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way. [[WorldEditor]], provides a nice, accessible way to place models while using the existing airport layout as a reference, this method requires use of a python script that parses earth.wed.xml in such a way to be compatible for inclusion to an .stg file.
There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]],


You also need the elevation and the rotation of the model, but those are easy to estimate.
recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way. using [[WorldEditor]], thisprovides a nice, accessible way to place models while using the existing airport layout as a reference, this method requires use of a python script that parses earth.wed.xml in such a way to be compatible for inclusion to an .stg file.
 
{{main article|Howto: Place 3D objects with WED}}
 
You will also need the elevation and the rotation of the model, but those are easy to estimate.


{{Tip|if you are developing an actual building, it's usually good to get the co-ordinates of one of the corners of the building so you can place it extremely accurately.}}
{{Tip|if you are developing an actual building, it's usually good to get the co-ordinates of one of the corners of the building so you can place it extremely accurately.}}
272

edits