Howto:Make an airport: Difference between revisions

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{{mergefrom|Howto: Airport modeling}}
{{mergefrom|Howto: Airport modeling}}


 
This article will guide you through the process of '''creating an airport''' and link you to related articles.
For changing [[scenery]] and airports you need [[TerraGear]]. This article will guide you through the process and link you to related articles.


== What you need: ==
== What you need: ==
* [[WorldEditor]]
* [[WorldEditor]]
* [[TerraGear]]
* Runway layout data - either from the USA Airport & Scenery Database or from other free imagery
* Runway layout data - either from the USA Airport & Scenery Database or from other free imagery
* Other data (approach lighting systems, frequencies etc.) about the airport you want to make
* Other data (approach lighting systems, frequencies etc.) about the airport you want to make

Revision as of 16:51, 14 June 2012

Mergefrom.gif
It has been suggested that Howto: Airport modeling be merged into this article or section.

This article will guide you through the process of creating an airport and link you to related articles.

What you need:

Ubuntu users, can use the script in Ubuntu fg tools.

Airport layout

The very first step before creating a new airport layout is to check if the airport already exists in the airport database. Latest data is available at http://data.x-plane.com/get_data.html If we find our airport there, we can improve it, if not, we start a new layout. This is all done in WorldEditor.

So if we have done the airport in WED, we save it as "ICAO.dat" (replacing ICAO with the ICAO code of your airport). That's the X-Plane fileformat, which is used by FlightGear too.

Turning the airport into FlightGear scenery

There are two possibilities, both require TerraGear:

Share your airport with the world!

Don't forget to send your new "airport.dat" to Robin, so we all will benefit from, with the next scenery release!