Howto:Make an airport: Difference between revisions
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Revision as of 16:47, 6 May 2012
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It has been suggested that Howto: Airport modeling be merged into this article or section.
For changing scenery and airports you need TerraGear. This article will guide you through the process and link you to related articles.
What you need:
- WorldEditor
- Runway layout data - either from the USA Airport & Scenery Database or from other free imagery
- Other data (approach lighting systems, frequencies etc.) about the airport you want to make
- Shapefiles for the area around your airport - http://mapserver.flightgear.org/download.psp
- Heightmaps - http://dds.cr.usgs.gov/srtm/version2_1/
- Of course FlightGear - any version
Ubuntu users, can use the script in Ubuntu fg tools.
Airport layout
At first we have to define the runways and taxiways. So we use WorldEditor.
So if we have done the airport in TaxiDraw, we save it as "ICAO.dat" (replacing ICAO with the ICAO code of your airport). That's the X-Plane fileformat, which is used by FlightGear too.
Turning the airport into FlightGear scenery
There are two possibilities, both require TerraGear:
- Howto: Test your airport layout: quick and easy, for a quick look at your airport. This will place your airport in the middle of an ocean.
- Using TerraGear, you can create an entire scenery, including the surrounding terrain.
Don't forget to send your new "airport.dat" to Martin, so we all will benefit from, with the next scenery release!