Howto:Make an aircraft

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Revision as of 13:42, 8 December 2007 by Petr.bug (talk | contribs) (+cat:Aircraft TODO)
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The -set.xml file

Always begin the -set.xml file with

<PropertyList><sim>

Codes

<splash-texture></splash-texture>

Place the location of an image you would like to show during loading of the aircraft.

<splash-texture> Aircraft/777-200/Splash1.rgb </splash-texture>

<status></status>

The status of the development of your plane.

<status> beta </status>

<author></author>

Place your name here.

<author> ET </author>

<model><path></path></model>

Where to find the model. Could be an .ac file or .xml if you want to have extras like animations etc.

<model><path>Aircraft/777-200/Models/777-200.xml</path></model>

<description></description>

The text that have to be showed in the Aircraft selection dialog of FlightGear.

<description>Boeing B-52 F in Arclight colour scheme</description>

<panel><path></path></panel>

Where to find the Panel.

<panel><path>Aircraft/B-52F/Panels/B-52F-vfr-panel.xml</path></panel>

<autopilot><path></path></autopilot>

Where to find the Autopilot system.

<autopilot><path>Aircraft/B-52F/Systems/B-52F-autopilot.xml</path></autopilot>

Extra codes

Use to place some information not to be read by FlightGear.