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For v1.9 or later, the way to change textures is the textranslate animation, which lets you "slide" across a texture map. This animation is applied to a single image which has the daytime and nighttime textures placed next to each other. | For v1.9 or later, the way to change textures is the textranslate animation, which lets you "slide" across a texture map. This animation is applied to a single image which has the daytime and nighttime textures placed next to each other. | ||
The width in pixels of texture map (if it is being moved sideways) should be an integral power of two (eg. 2<sup>0</sup>=1, 2<sup>1</sup>=2, 2<sup>2</sup>=4, 2<sup>3</sup>=8, 2<sup>4</sup>=16 and so on). For this example, this texture map has two sides that are each 256 pixels wide. The '''left side''' is for day-time textures, the '''right side''' is for night-time textures. Each night-time texture is positioned exactly 256 pixels to the right of the day-time texture. Here is an example taken from the shared model [ | The width in pixels of texture map (if it is being moved sideways) should be an integral power of two (eg. 2<sup>0</sup>=1, 2<sup>1</sup>=2, 2<sup>2</sup>=4, 2<sup>3</sup>=8, 2<sup>4</sup>=16 and so on). For this example, this texture map has two sides that are each 256 pixels wide. The '''left side''' is for day-time textures, the '''right side''' is for night-time textures. Each night-time texture is positioned exactly 256 pixels to the right of the day-time texture. Here is an example taken from the shared model [https://scenery.flightgear.org/app.php?c=Models&a=view&id=1570 German village house - grey roof]: | ||
[[File:Germanvillagehouse1_day.png|thumb|day-time textures]] | [[File:Germanvillagehouse1_day.png|thumb|day-time textures]] | ||
[[File:Germanvillagehouse1_night.png|thumb|night-time textures]] | [[File:Germanvillagehouse1_night.png|thumb|night-time textures]] |
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