Howto:Illuminate faces: Difference between revisions

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Now every time you will export to AC3D format all the materials will get the emis property the same value as their mirror color.<br/>
Now every time you will export to AC3D format all the materials will get the emis property the same value as their mirror color.<br/>
''Attention !'' Generally blender creates new material setting mirror property to white color (1 1 1), before exporting you have to set all the non illuminating surfaces material mirror color to black (0 0 0) otherwise all the object will be like a big white thing in your scene.<br/>
''Attention !'' Generally blender creates new material setting mirror property to white color (1 1 1), before exporting you have to set all the non illuminating surfaces material mirror color to black (0 0 0) otherwise all the object will be like a big white thing in your scene.<br/>
''Warning !'' The import from an ac3d file does not take in consideration of the MIRCOL_AS_EMIS set to True. Blender will make a media of the values and set it to the emis property (Instead of the mirror color). Fortunately this will be fixed with upcoming Blender version 2.49.
''Warning !'' The import from an ac3d file does not take in consideration of the MIRCOL_AS_EMIS set to True. Blender will make a media of the values and set it to the emis property (Instead of the mirror color). Fortunately this will be fixed with upcoming Blender version 2.49. Meanwhile blender 2.48 users can use [http://brisa.homelinux.net/fgfs/ac3d_import.py update version of the importer] script that fix the import problem.


==Variations==
==Variations==