Howto:Illuminate faces: Difference between revisions

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'MIRCOL_AS_EMIS': True,
'MIRCOL_AS_EMIS': True,
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Now every time you will export to AC3D format all the materials will get the emis property the same value as their mirror color. Attention ! Generally blender creates new material setting mirror property to white color (1 1 1), before exporting you have to set all the non illuminating surfaces material mirror color to black (0 0 0) otherwise all the object will be like a big white thing in your scene.
Now every time you will export to AC3D format all the materials will get the emis property the same value as their mirror color.<br/>
''Attention !'' Generally blender creates new material setting mirror property to white color (1 1 1), before exporting you have to set all the non illuminating surfaces material mirror color to black (0 0 0) otherwise all the object will be like a big white thing in your scene.<br/>
''Warning !'' The import from an ac3d file does not take in consideration of the MIRCOL_AS_EMIS set to True. Blender will make a media of the values and set it to the emis property (Instead of the mirror color).


==Variations==
==Variations==