Howto:Hooking into the GUI: Difference between revisions

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== C++ Patches ==
== C++ Patches ==
{{Out of date}}
The following set of patches implements a very simple fgcommand-based pre-processor scheme implemented on top of the SGPropertyNode (property tree) structure. This hooks into the dialog building engine, i.e. after the layouting engine has pre-processed all widgets.
The following set of patches implements a very simple fgcommand-based pre-processor scheme implemented on top of the SGPropertyNode (property tree) structure. This hooks into the dialog building engine, i.e. after the layouting engine has pre-processed all widgets.