Howto:Dynamic Liveries via Canvas: Difference between revisions

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== Proof of Concept ==
== Proof of Concept ==
''by [[User:Algernon|Algernon]] ([[User talk:Algernon|talk]]) 17:09, 17 September 2014 (UTC) ''
''by [[User:Algernon|Algernon]] ([[User talk:Algernon|talk]]) 17:09, 17 September 2014 (UTC) ''
[[File:EF2000-canvas.ac in Blender.jpg|400px|right|EF2000-canvas.ac in Blender, showing the Texture allocations thus far]]
[[File:Two-layers.jpg|325px|thumb|right|The two textures concerned, the ASG paintwork and the separate alpha transparency with dirt streaks]]
[[File:Dynamic-Textures-First-Try.jpg|325px|thumb|right|A first (failed) attempt to put a canvas onto a model object in place of its texture.]]


To document the implementation on a FlightGear aircraft from the aircraft developer's point of view, I've chosen one of my pet projects, the Eurofighter EF2000 V2.0 which will be released in early 2015.
To document the implementation on a FlightGear aircraft from the aircraft developer's point of view, I've chosen one of my pet projects, the Eurofighter EF2000 V2.0 which will be released in early 2015.
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