Howto:Dynamic Liveries via Canvas: Difference between revisions

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var timer_hide = maketimer(1.0, func() {
var timer_hide = maketimer(1.0, func() {
   layers['EF2000-dirt.png'].hide();
   layers['EF2000-dirt.png'].hide();
}).start();
});


var timer_show = maketimer(3.0, func() {
var timer_show = maketimer(3.0, func() {
   layers['EF2000-dirt.png'].show();
   layers['EF2000-dirt.png'].show();
}).start();
});


# start those two timers to hide/show the dirt texture with 2 second delays
timer_hide().start();
timer_show().start();


# Create a Canvas dialog window to hold the canvas and show that it's working
# Create a Canvas dialog window to hold the canvas and show that it's working