Howto:Dynamic Liveries via Canvas: Difference between revisions

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The intention is to use Canvas to allow multiple textures per livery, in this case those textures being the original livery paintwork and another, alpha-transparent texture consisting of dirt streaks specifically added to the livery paintwork to match with vents, seams and other sources of grimy build-ups. The intention is to allow dynamic management of the transparency of the dirt layer according to time and exposure to various elements, maintaining compatibility with the standard livery switching method and working similarly whether Rembrandt is enabled or not.  
The intention is to use Canvas to allow multiple textures per livery, in this case those textures being the original livery paintwork and another, alpha-transparent texture consisting of dirt streaks specifically added to the livery paintwork to match with vents, seams and other sources of grimy build-ups. The intention is to allow dynamic management of the transparency of the dirt layer according to time and exposure to various elements, maintaining compatibility with the standard livery switching method and working similarly whether Rembrandt is enabled or not.  


<gallery mode=packed>
<gallery mode="packed">
Two-layers.jpg|The two textures concerned, the ASG paintwork and the separate alpha transparency with dirt streaks
Two-layers.jpg|The two textures concerned, the ASG paintwork and the separate alpha transparency with dirt streaks
Dynamic-Textures-First-Try.jpg|A first (failed) attempt to put a canvas onto a model object in place of its texture.
Dynamic-Textures-First-Try.jpg|A first (failed) attempt to put a canvas onto a model object in place of its texture.