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=== Adding an animation === | === Adding an animation === | ||
{{main article | Howto:_Animate_models}} | {{main article | Howto:_Animate_models}} | ||
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=== Including the instrument in an aircraft === | === Including the instrument in an aircraft === | ||
Now to the exciting bit, actually seeing the fruits of our labour in FlightGear! | Now to the exciting bit, actually seeing the fruits of our labour in FlightGear! | ||
Including our itt.xml file in the fokker50 is actually an easy step. The "model" XML file controls the 3d model; this is often called aircraftname-model.xml and nearly always lives in the aircraftname/Models directory. However, FG is very flexible and in this case, the model XML file is fokker50/Models/fokker50.xml . To avoid confusion, it would be preferable for this to be called fokker50-model.xml, and if you're creating one from scratch, please use that convention. | Including our itt.xml file in the fokker50 is actually an easy step. The "model" XML file controls the 3d model; this is often called aircraftname-model.xml and nearly always lives in the aircraftname/Models directory. However, FG is very flexible and in this case, the model XML file is fokker50/Models/fokker50.xml . To avoid confusion, it would be preferable for this to be called fokker50-model.xml, and if you're creating one from scratch, please use that convention. | ||
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Now, when you start FlightGear, you should see your fully-working instrument in all its glory, situated where it ought to be! If you need to move it later, it's trivial to tweak the numbers above to suit. | Now, when you start FlightGear, you should see your fully-working instrument in all its glory, situated where it ought to be! If you need to move it later, it's trivial to tweak the numbers above to suit. | ||
=== Related content === | |||
* [[Howto:Animate models]] | |||
[[Category:Aircraft enhancement]] | [[Category:Aircraft enhancement]] |