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# Continue outlining the island by clicking along its shoreline. When you are on your last point, instead of left-clicking, right-click. QGIS will finish the polygon. | # Continue outlining the island by clicking along its shoreline. When you are on your last point, instead of left-clicking, right-click. QGIS will finish the polygon. | ||
# A dialog box will pop up, asking you to type in the value for 'class'. Since this is a shoal, existing of just sand, type in ''Sand''. This step is important - it is how you know what each polygon should be mapped to in our finished scenery. A list of "allowed" materials (and thus classes) is available [http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail here]. | # A dialog box will pop up, asking you to type in the value for 'class'. Since this is a shoal, existing of just sand, type in ''Sand''. This step is important - it is how you know what each polygon should be mapped to in our finished scenery. A list of "allowed" materials (and thus classes) is available [http://wiki.osgeo.org/wiki/LandcoverDB_CS_Detail here]. | ||
We have been working with UTM coordinates so far. To generate scenery that can be used in FlightGear we need to convert the shapefiles to the latitude/longitude format. | |||
* '''Windows''' | |||
*# Download [http://www.forestpal.com/fgis.html fGIS] and install it as described. | |||
*# Open an empty project and visit <tt>Utilities > Shapefile Projection Utility</tt>. | |||
*# Look up your projects UTM coordinate through [http://upload.wikimedia.org/wikipedia/commons/e/ed/Utm-zones.jpg this image]. For Texel this is 31U, so we choose UTM31 in fGIS. If your project is located south of the equator, you tick the S box. | |||
*# Set the Output Shapefile Project to <tt>Lat./Lon.</tt>. | |||
*# Now click the Input Shapefile button to load the shapefile that we exported from qGIS. | |||
*# Using the Output Shapefile button we decide where we want to store the lat/lon shapefile. This has to be a non-exisiting file, so remove before updating. | |||
*# Click the Convert button. | |||
===Generating scenery=== | ===Generating scenery=== |