Howto:Create a new Nasal module: Difference between revisions
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m (Created page with '{{Stub}} Status: Planning Last updated: 12/2010 Authors: Hooray References: This tutorial will document all the steps involved in creating a new Nasal module in, Nasal…') |
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* paste the following code into this file using a text editor (such as notepad on Windows) | * paste the following code into this file using a text editor (such as notepad on Windows) | ||
# test.nas (save in $FG_ROOT/Nasal) | |||
var mycode = func { | var mycode = func { | ||
print("My test module got loaded !"); | print("My test module got loaded !"); | ||
} | } | ||
_setlistener("/sim/signals/nasal-dir-initialized", mycode); | _setlistener("/sim/signals/nasal-dir-initialized", mycode); | ||
Revision as of 17:04, 4 December 2010
This article is a stub. You can help the wiki by expanding it. |
Status: Planning
Last updated: 12/2010
Authors: Hooray
References:
This tutorial will document all the steps involved in creating a new Nasal module in, Nasal is FlightGear's scripting language.
- create a new plain text file under $FG_ROOT/Nasal/MODULE.nas
- replace MODULE with the name for your new module (for example, use "test")
- paste the following code into this file using a text editor (such as notepad on Windows)
# test.nas (save in $FG_ROOT/Nasal) var mycode = func { print("My test module got loaded !"); } _setlistener("/sim/signals/nasal-dir-initialized", mycode);
This piece of code defines a new function named "mycode" that just prints a message to the console.
The _selistener call at the end of the snippet waits for the Nasal system to be initialized before the "mycode" function gets called.