Howto:Create a new Nasal module: Difference between revisions

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m (Created page with '{{Stub}} Status: Planning Last updated: 12/2010 Authors: Hooray References: This tutorial will document all the steps involved in creating a new Nasal module in, Nasal…')
 
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* paste the following code into this file using a text editor (such as notepad on Windows)
* paste the following code into this file using a text editor (such as notepad on Windows)


# test.nas (save in $FG_ROOT/Nasal)
  var mycode = func {
  var mycode = func {
   print("My test module got loaded !");
   print("My test module got loaded !");
  }
  }
 
  _setlistener("/sim/signals/nasal-dir-initialized", mycode);
  _setlistener("/sim/signals/nasal-dir-initialized", mycode);



Revision as of 17:04, 4 December 2010

This article is a stub. You can help the wiki by expanding it.

Status: Planning

Last updated: 12/2010

Authors: Hooray

References:


This tutorial will document all the steps involved in creating a new Nasal module in, Nasal is FlightGear's scripting language.


  • create a new plain text file under $FG_ROOT/Nasal/MODULE.nas
  • replace MODULE with the name for your new module (for example, use "test")
  • paste the following code into this file using a text editor (such as notepad on Windows)
# test.nas (save in $FG_ROOT/Nasal)
var mycode = func {
  print("My test module got loaded !");
}

_setlistener("/sim/signals/nasal-dir-initialized", mycode);


This piece of code defines a new function named "mycode" that just prints a message to the console. The _selistener call at the end of the snippet waits for the Nasal system to be initialized before the "mycode" function gets called.