Howto:Adding gun effects

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Revision as of 16:50, 3 April 2009 by DCulp (Talk | contribs) (Compatible Aircraft)

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With Flightgear's increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need FlightGear version 1.9 or later, in order to use the effects!

Setup

There is no default key/button binding for a trigger in FlightGear, so you'll have to make your own. An obvious choice would be the trigger on a joystick, but you can also make a keyboard binding by adding something like this to your keyboard.xml file:

<key n="119">
 <name>w</name>
 <desc>Gun Trigger</desc> 
  <binding>
   <command>property-assign</command>
   <property>controls/armament/trigger</property>
   <value>true</value>
  </binding>
 <mod-up>
  <binding>
   <command>property-assign</command>
   <property>controls/armament/trigger</property>
   <value>false</value>
  </binding> 
 </mod-up>
</key>

In the code, we have used w as the trigger. You can change it to a choice of your own. Joystick bindings are a bit more complex, but are explained in the wiki article on Joysticks.

Compatible Aircraft

Some aircraft have the needed submodel files included. All aircraft equipped with guns in Dave's hangar are capable bullet effects. Like:

  • Embraer AT-29, A-29B Super Tucano
  • McDonnell F-4D/E/F, FGR.2, Phantom II
  • Republic F-105D Thunderchief
  • North American F-100 Super Sabre
  • North American FJ-3 Fury
  • LTV A-7E Corsair II
  • Dassault Mirage IIIC, F-103E