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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

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Howto:Adding gun effects

From FlightGear wiki
Revision as of 14:47, 20 February 2009 by Fahim Dalvi (Talk | contribs) (Dogfighting Effects)

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With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit!


Setup

You First Need to Bind a key for the Trigger. To do this goto Your Flightgear Data Directory and Edit Keyboard.xml. Add the Following :

 <key n="119">
        <name>w</name>
        <desc>Gun Trigger</desc> 
        <binding>
               <command>property-assign</command>
                      <property>/controls/armament/trigger</property>
                             <value>true</value>
        </binding>
        <mod-up>
        <binding>
               <command>property-assign</command>
                      <property>/controls/armament/trigger</property>
                             <value>false</value>
        </binding> 
        </mod-up>
 </key>

In the Code, we have used w as the trigger. Change it to a Choice of your own!

Compatible Aircraft

All Aircraft in Dave's hangar having Guns have this Feature. Example : Embraer AT-29 Super Tucano, McDonnell F-4N Phantom II, Republic F-105D Thunderchief , McDonnell FGR.2 Phantom II etc...

Some Screenshots(Credits-peter!)

File:Dogfight-Bronco.jpg File:Dogfight.jpg