Howto:Adding gun effects: Difference between revisions
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* [[Republic F-105 Thunderchief|Republic F-105D Thunderchief]] | * [[Republic F-105 Thunderchief|Republic F-105D Thunderchief]] | ||
* McDonnell FGR.2 Phantom II | * McDonnell FGR.2 Phantom II | ||
Revision as of 05:33, 30 March 2009
With Flightgear's increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need FlightGear version 1.9 or later, in order to use the effects!
Setup
You first need to bind a key for the trigger. To do this edit the keyboard.xml file in your FlightGear root. Add the following:
<key n="119"> <name>w</name> <desc>Gun Trigger</desc> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>true</value> </binding> <mod-up> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>false</value> </binding> </mod-up> </key>
In the code, we have used w as the trigger. You can change it to a choice of your own.
Compatible Aircraft
All aircraft equipped with guns in Dave's hangar are capable to perform dogfights. Like:
- Embraer AT-29 Super Tucano
- McDonnell F-4N Phantom II
- Republic F-105D Thunderchief
- McDonnell FGR.2 Phantom II