Howto:Adding gun effects: Difference between revisions
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Fahim Dalvi (talk | contribs) (New page: == Dogfighting Effects == With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit! '''Setup''' You First Need to Bind a key for the T...) |
Fahim Dalvi (talk | contribs) |
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[[Image:Dogfight-Connie Target.jpg|thumb|250px|Dogfight Effects!!!]] | |||
With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit! | |||
== Setup == | |||
You First Need to Bind a key for the Trigger. To do this goto Your ''Flightgear Data'' Directory and Edit ''Keyboard.xml''. Add the Following : | You First Need to Bind a key for the Trigger. To do this goto Your ''Flightgear Data'' Directory and Edit ''Keyboard.xml''. Add the Following : | ||
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In the Code, we have used '''w''' as the trigger. Change it to a Choice of your own! | In the Code, we have used '''w''' as the trigger. Change it to a Choice of your own! | ||
== Compatible Aircraft == | |||
All Aircraft in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] having Guns have this Feature. | All Aircraft in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] having Guns have this Feature. | ||
Example : Embraer AT-29 Super Tucano, McDonnell F-4N Phantom II, Republic F-105D Thunderchief , McDonnell FGR.2 Phantom II etc... | Example : Embraer AT-29 Super Tucano, McDonnell F-4N Phantom II, Republic F-105D Thunderchief , McDonnell FGR.2 Phantom II etc... | ||
== Some Screenshots(Credits-peter!) == | |||
[[Image:Dogfight-Bronco.jpg]] | |||
[[Image:Dogfight.jpg]] |
Revision as of 19:47, 20 February 2009
With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit!
Setup
You First Need to Bind a key for the Trigger. To do this goto Your Flightgear Data Directory and Edit Keyboard.xml. Add the Following :
<key n="119"> <name>w</name> <desc>Gun Trigger</desc> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>true</value> </binding> <mod-up> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>false</value> </binding> </mod-up> </key>
In the Code, we have used w as the trigger. Change it to a Choice of your own!
Compatible Aircraft
All Aircraft in Dave's hangar having Guns have this Feature. Example : Embraer AT-29 Super Tucano, McDonnell F-4N Phantom II, Republic F-105D Thunderchief , McDonnell FGR.2 Phantom II etc...