Howto:Adding gun effects: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
[[Image:Dogfight-Connie Target.jpg|thumb|270px|A [[Lockheed Constellation]] being hit.]]
With [[Flightgear]]'s increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need [[FlightGear 1.9.0|FlightGear version 1.9]] or later, in order to use the effects!
With [[Flightgear]]'s increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need [[FlightGear 1.9.0|FlightGear version 1.9]] or later, in order to use the effects!



Revision as of 05:41, 30 March 2009

With Flightgear's increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need FlightGear version 1.9 or later, in order to use the effects!

Setup

You first need to bind a key for the trigger. To do this edit the keyboard.xml file in your FlightGear root. Add the following:

<key n="119">
 <name>w</name>
 <desc>Gun Trigger</desc> 
  <binding>
   <command>property-assign</command>
   <property>/controls/armament/trigger</property>
   <value>true</value>
  </binding>
 <mod-up>
  <binding>
   <command>property-assign</command>
   <property>/controls/armament/trigger</property>
   <value>false</value>
  </binding> 
 </mod-up>
</key>

In the code, we have used w as the trigger. You can change it to a choice of your own.

Compatible Aircraft

All aircraft equipped with guns in Dave's hangar are capable to perform dogfights. Like: