Howto:Adding gun effects: Difference between revisions

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[[Image:Dogfight-Connie Target.jpg|thumb|250px|Dogfight Effects!!!]]
[[Image:Dogfight-Connie Target.jpg|thumb|250px|Dogfight Effects!!!]]
With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit!
With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit!
You'll Need the Version of Flightgear with Open Scene Graph, in order to use the Effects!





Revision as of 19:54, 20 February 2009

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With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit!

You'll Need the Version of Flightgear with Open Scene Graph, in order to use the Effects!


Setup

You First Need to Bind a key for the Trigger. To do this goto Your Flightgear Data Directory and Edit Keyboard.xml. Add the Following :

 <key n="119">
        <name>w</name>
        <desc>Gun Trigger</desc> 
        <binding>
               <command>property-assign</command>
                      <property>/controls/armament/trigger</property>
                             <value>true</value>
        </binding>
        <mod-up>
        <binding>
               <command>property-assign</command>
                      <property>/controls/armament/trigger</property>
                             <value>false</value>
        </binding> 
        </mod-up>
 </key>

In the Code, we have used w as the trigger. Change it to a Choice of your own!

Compatible Aircraft

All Aircraft in Dave's hangar having Guns have this Feature. Example : Embraer AT-29 Super Tucano, McDonnell F-4N Phantom II, Republic F-105D Thunderchief , McDonnell FGR.2 Phantom II etc...

Some Screenshots(Credits-peter!)

File:Dogfight-Bronco.jpg File:Dogfight.jpg