Howto:Adding gun effects: Difference between revisions
Jump to navigation
Jump to search
Fahim Dalvi (talk | contribs) |
m (cleanup + wikilinks + categories) |
||
Line 1: | Line 1: | ||
[[Image:Dogfight-Connie Target.jpg|thumb| | [[Image:Dogfight-Connie Target.jpg|thumb|270px|A [[Lockheed Constellation]] being hit.]] | ||
With Flightgear's | With [[Flightgear]]'s increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need [[FlightGear 1.9.0|FlightGear version 1.9]] or later, in order to use the effects! | ||
You'll | |||
== Setup == | == Setup == | ||
You | You first need to bind a key for the trigger. To do this edit the <tt>keyboard.xml</tt> file in your FlightGear root. Add the following: | ||
<key n="119"> | |||
<name>w</name> | |||
<desc>Gun Trigger</desc> | |||
<binding> | |||
<command>property-assign</command> | |||
<property>/controls/armament/trigger</property> | |||
<value>true</value> | |||
</binding> | |||
<mod-up> | |||
<binding> | |||
<command>property-assign</command> | |||
<property>/controls/armament/trigger</property> | |||
<value>false</value> | |||
</binding> | |||
</mod-up> | |||
</key> | |||
In the | In the code, we have used '''w''' as the trigger. You can change it to a choice of your own. | ||
== Compatible Aircraft == | == Compatible Aircraft == | ||
All | All aircraft equipped with guns in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] are capable to perform dogfights. Like: | ||
* Embraer AT-29 Super Tucano | |||
* McDonnell F-4N Phantom II | |||
* [[Republic F-105 Thunderchief|Republic F-105D Thunderchief]] | |||
* McDonnell FGR.2 Phantom II | |||
== | == Screenshots == | ||
[[Image:Dogfight-Bronco.jpg|500px]] | [[Image:Dogfight-Bronco.jpg|500px]] | ||
[[Image:Dogfight.jpg|500px]] | [[Image:Dogfight.jpg|500px]] | ||
'''Source:''' Peter | |||
[[Category:Aircraft enhancement]] | |||
[[Category:FlightGear feature]] |
Revision as of 20:32, 20 February 2009
With Flightgear's increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need FlightGear version 1.9 or later, in order to use the effects!
Setup
You first need to bind a key for the trigger. To do this edit the keyboard.xml file in your FlightGear root. Add the following:
<key n="119"> <name>w</name> <desc>Gun Trigger</desc> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>true</value> </binding> <mod-up> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>false</value> </binding> </mod-up> </key>
In the code, we have used w as the trigger. You can change it to a choice of your own.
Compatible Aircraft
All aircraft equipped with guns in Dave's hangar are capable to perform dogfights. Like:
- Embraer AT-29 Super Tucano
- McDonnell F-4N Phantom II
- Republic F-105D Thunderchief
- McDonnell FGR.2 Phantom II
Screenshots
File:Dogfight-Bronco.jpg File:Dogfight.jpg
Source: Peter