Howto:Adding gun effects: Difference between revisions
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== Compatible Aircraft == | == Compatible Aircraft == | ||
All Aircraft in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] having Guns have this Feature. | All Aircraft in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] having Guns have this Feature. | ||
Example : Embraer AT-29 Super Tucano | |||
Example : | |||
: Embraer AT-29 Super Tucano | |||
: McDonnell F-4N Phantom II | |||
: Republic F-105D Thunderchief | |||
: McDonnell FGR.2 Phantom II etc... | |||
== Some Screenshots(Credits-Peter!) == | == Some Screenshots(Credits-Peter!) == | ||
[[Image:Dogfight-Bronco.jpg|500px]] | [[Image:Dogfight-Bronco.jpg|500px]] | ||
[[Image:Dogfight.jpg|500px]] | [[Image:Dogfight.jpg|500px]] |
Revision as of 20:08, 20 February 2009
With Flightgear's Increasing New Capabilities, We now have Dogfight Effects Such as Bullets and Smoke on Hit!
You'll Need the Version of Flightgear with Open Scene Graph, in order to use the Effects!
Setup
You First Need to Bind a key for the Trigger. To do this goto Your Flightgear Data Directory and Edit Keyboard.xml. Add the Following :
<key n="119"> <name>w</name> <desc>Gun Trigger</desc> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>true</value> </binding> <mod-up> <binding> <command>property-assign</command> <property>/controls/armament/trigger</property> <value>false</value> </binding> </mod-up> </key>
In the Code, we have used w as the trigger. Change it to a Choice of your own!
Compatible Aircraft
All Aircraft in Dave's hangar having Guns have this Feature.
Example :
- Embraer AT-29 Super Tucano
- McDonnell F-4N Phantom II
- Republic F-105D Thunderchief
- McDonnell FGR.2 Phantom II etc...