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JamesHester (talk | contribs) m (JamesHester moved page Howto:Add Cliffs To Terrain to Howto:Adding Cliffs To Terrain) |
m (→Texturing cliffs: <syntaxhighlight> demo.) |
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Refer to the [[Howto:Regional Texturing]] page for general information on setting up regional materials. A cliff Effect is supplied with Flightgear (in "next" from early 2019). To use this, simply add the following at the top of the material definition file for the region: | Refer to the [[Howto:Regional Texturing]] page for general information on setting up regional materials. A cliff Effect is supplied with Flightgear (in "next" from early 2019). To use this, simply add the following at the top of the material definition file for the region: | ||
<syntaxhighlight lang="xml"> | |||
<material> | <material> | ||
<name>Cliffs</name> | <name>Cliffs</name> | ||
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... (elided) | ... (elided) | ||
</material> | </material> | ||
</syntaxhighlight> | |||
The cliff effect includes both procedural texturing at highest rendering quality settings, and normal ALS texturing otherwise. Parameters for procedural texturing are the same as those for rock: see the relevant section of the [[Procedural Texturing]] page. Proper texturing relies on cliffs that were generated with the <code>--texture-cliffs</code> option (see above). | The cliff effect includes both procedural texturing at highest rendering quality settings, and normal ALS texturing otherwise. Parameters for procedural texturing are the same as those for rock: see the relevant section of the [[Procedural Texturing]] page. Proper texturing relies on cliffs that were generated with the <code>--texture-cliffs</code> option (see above). |