Howto:Add wingmen: Difference between revisions
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Military aircraft are rarley seen singly: they usually operate nowadays in pairs or larger formations. The pair is the basic building-block, but historically the "vic" of 3 was also used, until it was realised that this was tactically inflexible, and the pair was adopted instead. [[http://books.google.com/books?id=e_AFFjoqeoQC&pg=PA42&lpg=PA42&dq=%22finger+four%22&source=web&ots=NAlVgFJZg_&sig=2m7H1nc5S17pty3-taF3OYWLeZE|Formations]] | Military aircraft are rarley seen singly: they usually operate nowadays in pairs or larger formations. The pair is the basic building-block, but historically the "vic" of 3 was also used, until it was realised that this was tactically inflexible, and the pair was adopted instead. [[http://books.google.com/books?id=e_AFFjoqeoQC&pg=PA42&lpg=PA42&dq=%22finger+four%22&source=web&ots=NAlVgFJZg_&sig=2m7H1nc5S17pty3-taF3OYWLeZE|Formations]] | ||
AIWingman is the method in [[FlightGear]] whereby one or more aircraft can be added to the main model to build up formations. | AIWingman is the method in [[FlightGear]] whereby one or more aircraft can be added to the main model to build up formations. Formations of up to 12 aircraft have been tested, and with careful choice of options, and a fairly powerful computer, reasonable frame rates can be achieved, even at KSFO. [http://www.youtube.com/watch?v=-GnOC4hJHJg| B29 12-Ship Formation] | ||
This [[:Category:Howto|howto]] will explain '''how to add wingmen''' to your model | This [[:Category:Howto|howto]] will explain '''how to add wingmen''' to your model |
Revision as of 20:33, 2 October 2010
Military aircraft are rarley seen singly: they usually operate nowadays in pairs or larger formations. The pair is the basic building-block, but historically the "vic" of 3 was also used, until it was realised that this was tactically inflexible, and the pair was adopted instead. [[1]]
AIWingman is the method in FlightGear whereby one or more aircraft can be added to the main model to build up formations. Formations of up to 12 aircraft have been tested, and with careful choice of options, and a fairly powerful computer, reasonable frame rates can be achieved, even at KSFO. B29 12-Ship Formation
This howto will explain how to add wingmen to your model
Step 1: creating the wingman
First, you need to create a file with the extension .xml containg at least one <entry> tag with a <scenario> tag. This file can have any name you like, but MUST go into the directory AI with all the eixting scenarios. Here is an example taken from the AI/wingman_b29_demo.xml:
<scenario> <entry> <name>Wingman-Port</name> <type>wingman</type> <model>AI/Aircraft/b29/Models/b29-wingman.xml</model> <speed>0</speed> <life>-1</life> <repeat>false</repeat> <count>1</count> <x-offset>-500</x-offset> <y-offset>-500</y-offset> <z-offset>0</z-offset> <yaw-offset>0</yaw-offset> <pitch-offset>0</pitch-offset> <roll-offset>0</roll-offset> <formate>true</formate> <submodels> <path type="string">/Aircraft/b29/b29-submodels.xml</path> <serviceable type="bool">true</serviceable> </submodels> <coefficients> <heading>5.0</heading> <pitch>4.0</pitch> <bank>4.0</bank> <speed>2.5</speed> </coefficients> </entry> </scenario>