Howto:3D Aircraft Models: Difference between revisions

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This [[:Category:Howto|howto]] explains how to add 3D [[aircraft]] models to [[FlightGear]], and how to animate and position those models. No C++ programming is required, but the user will need some knowledge of FlightGear's property system and XML markup, and will need to understand the coordinate system FlightGear uses for its models:
This [[:Category:Howto|howto]] explains how to add 3D [[aircraft]] models to [[FlightGear]], and how to animate and position those models. No C++ programming is required, but the user will need some knowledge of FlightGear's property system and [[XML]] markup, and will need to understand the coordinate system FlightGear uses for its models:


* distances are in meters  
* distances are in meters  
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