Howto:3D Aircraft Models: Difference between revisions

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m (New page: ===Introduction=== This howto explains how to add 3D aircraft models to FlightGear, and how to animate and position those models. No C++ programming is required, but the user will ...)
 
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===Introduction===
This [[:Category:Howto|howto]] explains how to add 3D [[aircraft]] models to [[FlightGear]], and how to animate and position those models. No C++ programming is required, but the user will need some knowledge of FlightGear's property system and XML markup, and will need to understand the coordinate system FlightGear uses for its models:
This howto explains how to add 3D [[aircraft]] models to [[FlightGear]], and how to animate and position those models. No C++ programming is required, but the user will need some knowledge of FlightGear's property system and XML markup, and will need to understand the coordinate system FlightGear uses for its models:


distances are in meters  
* distances are in meters  
angles are in degrees  
* angles are in degrees  
the x-axis runs lengthwise, towards the back  
* the x-axis runs lengthwise, towards the back  
the y-axis runs sideways, towards the right  
* the y-axis runs sideways, towards the right  
the z-axis runs upwards  
* the z-axis runs upwards  
heading is a rotation around the z-axis, where positive is clockwise viewed from above  
* heading is a rotation around the z-axis, where positive is clockwise viewed from above  
pitch is a rotation around the y-axis, where positive is clockwise viewed from the left  
* pitch is a rotation around the y-axis, where positive is clockwise viewed from the left  
roll is a rotation around the x-axis, where positive is clockwise viewed from behind  
* roll is a rotation around the x-axis, where positive is clockwise viewed from behind  


===Loading the model===
===Loading the model===
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''David Megginson, 11 March 2002''
''David Megginson, 11 March 2002''


[[Category:Howto]]
[[Category:Howto|3D Aircraft Models]]
[[Category:Modeling]]
[[Category:Modeling]]