Hawaiian Islands Custom Scenery: Difference between revisions

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[[File:Oahu.jpg|thumb|Oahu - High-Quality mesh and land classes]]
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Oahu: {{ongoing}} {{progressbar|20}}
Oahu: {{paused}} {{progressbar|20}}
* Shapefile: {{ongoing}}
* Shapefile: {{paused}}
* Generated: {{ongoing}}
* Generated: {{paused}}
* Obstacles: {{done}}
* Obstacles: {{done}}
* osm2city: {{not done}}
* osm2city: {{not done}}
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Molokai: {{not done}} {{progressbar|0}}
Molokai: {{ongoing}} {{progressbar|0}}
* Shapefile: {{not done}}
* Shapefile: {{ongoing}}
* Generated: {{not done}}
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Revision as of 04:11, 28 February 2019

Hawaiian Islands Custom Scenery
Started in 2018-Feb
Description Produce new scenery for each of the Hawaiian Islands
Contributor(s) Scott Giese
Status Active

Motivation

The Hawaiian Islands have long been one of the showcase scenery areas with FlightGear. Unfortunately, the artifacts that were utilized to generate this scenery has been lost. This project aims to reproduce new scenery design artifacts to allow this scenery to continue to evolve.

As we look forward to a potential World Scenery 3.0 project, I foresee the Hawaiian Islands being a sandbox area to try out new concepts.

Objective

Produce high quality scenery design artifacts. Each of the islands will be reproduced using the best known practices.

Metric Objectives:

  • Base Mesh Node Quantity: 40,000 - 60,000 nodes
  • Base Mesh Error Tolerance: 3 meters
  • Shapefile Complexity: ~1,000,000 nodes or less
  • Shapefile Tolerance: 12 meters
  • Shapefile Minimum Area: 1500 square-meters

Background

Data Sources:

  • Demographic Data: SRTMGL1.003
  • Land Cover Data: NOAA C-CAP Land Usage
  • River & Stream Data: OpenStreetMap
  • Buildings, Roads, Bridges: osm2city based on OpenStreetMap
  • Obstruction Data: FAA DOF

Status

Kaula - High-Quality mesh with scrub land class

Kaula: Done Done 100}% completed


Niihau - High-Quality mesh and multiple land classes

Niihau: Paused Paused 70}% completed

Warning  [Niihau] Known Issue: Noticed the northern shoreline came out as ocean. Shapefiles are valid, so may have an issue with TG that needs to investigated.


Kauai - High-Quality mesh and multiple land classes

Kauai: Paused Paused 70}% completed

Warning  [Kauai] Known Issue: Water at elevation zero, causing sink holes to appear within the terrain.


Oahu - High-Quality mesh and land classes

Oahu: Paused Paused 20}% completed

  • Shapefile: Paused Paused
  • Generated: Paused Paused
  • Obstacles: Done Done
  • osm2city: Not done Not done
  • Custom Scenery Release: Not done Not done
  • TerraSync Release: Not done Not done


Molokai: Ongoing Ongoing 0}% completed

  • Shapefile: Ongoing Ongoing
  • Generated: Not done Not done
  • Obstacles: Not done Not done
  • osm2city: Not done Not done
  • Custom Scenery Release: Not done Not done
  • TerraSync Release: Not done Not done


Lanai: Not done Not done 0}% completed

  • Shapefile: Not done Not done
  • Generated: Not done Not done
  • Obstacles: Not done Not done
  • osm2city: Not done Not done
  • Custom Scenery Release: Not done Not done
  • TerraSync Release: Not done Not done


Kahoolawe: Not done Not done 0}% completed

  • Shapefile: Not done Not done
  • Generated: Not done Not done
  • Obstacles: Not done Not done
  • osm2city: Not done Not done
  • Custom Scenery Release: Not done Not done
  • TerraSync Release: Not done Not done


Maui: Not done Not done 0}% completed

  • Shapefile: Not done Not done
  • Generated: Not done Not done
  • Obstacles: Not done Not done
  • osm2city: Not done Not done
  • Custom Scenery Release: Not done Not done
  • TerraSync Release: Not done Not done


Hawaii: Not done Not done 0}% completed

  • Shapefile: Not done Not done
  • Generated: Not done Not done
  • Obstacles: Not done Not done
  • osm2city: Not done Not done
  • Custom Scenery Release: Not done Not done
  • TerraSync Release: Not done Not done


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