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Title: |
Mode diversified facade textures for osm2city buildings
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Potential mentors: |
vanosten
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Intro: |
(short intro)
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Interested Parties: |
none
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Status: |
n/a
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Summary: |
n/a
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Background: |
The current texture atlas for osm2city has its limits:
- only one atlas
- very small
- based on pictures from real buildings
- no regionalisation
- facades and roofs intermixed
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses).
The idea is to :
- keep the current Python-based format of registration per texture, as it has enough properties (to be verified)
- create several atlases - each atlas being defined by a defined geometric rectangular puzzle of pods and nodes
- ability to use different atlases per building (e.g. facade vs. roof)
- ability to use regional textures (e.g. family houses look quite different in different regions, while office buildings look the same.
During the hackathon a PoC would be done for:
- Deciding on the image format for original editing
- Deciding on the atlas pods and nodes
- Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses
- Make the code to display these buildings
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Details: |
n/a
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Ideas: |
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Required skills: |
Python or 2d texture artist
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Learning Opportunities: |
.
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Notes: |
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