Hackathon Proposal: more diversified facade textures osm2city

From FlightGear wiki
Revision as of 12:01, 12 October 2020 by Vanosten (Talk | contribs) (Created page with "{{Hackathon Proposal |title=Mode diversified facade textures for osm2city buildings |image = 787-8-terrain-map.jpeg |imginfo = FIXME FIXME |sponsor=vanosten |supporters=no...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Title: Mode diversified facade textures for osm2city buildings

Sponsors: vanosten
Interested Parties: none
Status: n/a
Summary: n/a
Background: The current texture atlas for osm2city has its limits:
  • only one atlas
  • very small
  • based on pictures from real buildings
  • no regionalisation
  • facades and roofs intermixed

We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses).

The idea is to :

  • keep the current Python-based format of registration per texture, as it has enough properties (to be verified)
  • create several atlases - each atlas being defined by a defined geometric rectangular puzzle of pods and nodes
  • ability to use different atlases per building (e.g. facade vs. roof)
  • ability to use regional textures (e.g. family houses look quite different in different regions, while office buildings look the same.

During the hackathon a PoC would be done for:

  • Deciding on the image format for original editing
  • Deciding on the atlas pods and nodes
  • Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses
  • Make the code to display these buildings
Details: n/a
Required skills: Python or 2d texture artist
Learning Opportunities: .
  • 2d textures
  • Python