Hackathon Proposal: more diversified facade textures osm2city: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 23: Line 23:


During the hackathon a PoC would be done for:
During the hackathon a PoC would be done for:
* Deciding on the image format for original editing: file naming, layers, editing program (e.g. [https://www.gimp.org/] or [https://krita.org/en/])
* Deciding on the image format for original editing: file naming, layers, editing program (e.g. [https://www.gimp.org/ Gimp] or [https://krita.org/en/ Krita])
* Deciding on the atlas pods and nodes
* Deciding on the atlas pods and nodes
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses
* Make the code to display these buildings
* Make the code to display these buildings


|skills=Python or 2d texture artist
|skills=Python or 2d graphics drawing with layers (you do not have to be an artist)
|opportunities=
|opportunities=
* 2d textures
* 2d graphics drawing
* [http://python.org]
* [http://python.org Python]
|notes=
|notes=
An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Gimp to generate lightmaps in a smart way:
An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. [https://docs.krita.org/en/user_manual/python_scripting/introduction_to_python_scripting.html Krita] to generate lightmaps in a smart way:
* a lot of buildings textures have currently too many windows lit
* a lot of buildings textures have currently too many windows lit
* maintaining light maps should be automated to lowe4r maintenance
* maintaining light maps should be automated to lower maintenance


E.g. based on PixelCity as referenced in [[AutoGen_Scenery_for_FlightGear]].
E.g. based on PixelCity as referenced in [[AutoGen_Scenery_for_FlightGear]].
648

edits