Hackathon Proposal: more diversified facade textures osm2city: Difference between revisions
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* create several atlases - each atlas being defined by a defined geometric rectangular puzzle of pods and nodes | * create several atlases - each atlas being defined by a defined geometric rectangular puzzle of pods and nodes | ||
* ability to use different atlases per building (e.g. facade vs. roof) | * ability to use different atlases per building (e.g. facade vs. roof) | ||
* ability to use regional textures (e.g. family houses look quite different in different regions, while office buildings look the same. | * ability to use regional textures (e.g. family houses look quite different in different regions, while office buildings look the same). | ||
During the hackathon a PoC would be done for: | During the hackathon a PoC would be done for: | ||
* Deciding on the image format for original editing: file naming, layers, editing program (e.g. | * Deciding on the image format for original editing: file naming, layers, editing program (e.g. [https://www.gimp.org/] or [https://krita.org/en/]) | ||
* Deciding on the atlas pods and nodes | * Deciding on the atlas pods and nodes | ||
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | * Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | ||
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|opportunities= | |opportunities= | ||
* 2d textures | * 2d textures | ||
* | * [http://python.org] | ||
|notes= | |notes= | ||
An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Gimp to generate lightmaps in a smart way: | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Gimp to generate lightmaps in a smart way: |
Revision as of 17:49, 12 October 2020
Title: | Make diversified facade textures for osm2city buildings
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Potential mentors: | vanosten |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | Drastically improve the look of buildings in osm2city |
Background: | The current texture atlas for osm2city has its limits:
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses). The idea is to :
During the hackathon a PoC would be done for:
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Details: | n/a |
Ideas: | |
Required skills: | Python or 2d texture artist |
Learning Opportunities: | * 2d textures |
Notes: | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Gimp to generate lightmaps in a smart way:
E.g. based on PixelCity as referenced in AutoGen_Scenery_for_FlightGear. |
References
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