Hackathon Proposal: more diversified facade textures osm2city: Difference between revisions

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|sponsor=vanosten
|sponsor=vanosten
|supporters=none
|supporters=none
|summary=Drastically improve the look of buildings in osm2city
|background=
|background=
The current texture atlas for osm2city has its limits:
The current texture atlas for [[Osm2city.py|osm2city]] has its limits:
* only one atlas
* only one atlas
* very small
* very small
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* Make the code to display these buildings
* Make the code to display these buildings
|skills=Python or 2d texture artist
|skills=Python or 2d texture artist
|opportunities=.
|opportunities=
* 2d textures
* 2d textures
* Python
* Python

Revision as of 17:34, 12 October 2020


Title: Mode diversified facade textures for osm2city buildings

FIXME FIXME
Potential mentors: vanosten
Intro: (short intro)
Interested Parties: none
Status: n/a
Summary: Drastically improve the look of buildings in osm2city
Background: The current texture atlas for osm2city has its limits:
  • only one atlas
  • very small
  • based on pictures from real buildings
  • no regionalisation
  • facades and roofs intermixed

We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses).

The idea is to :

  • keep the current Python-based format of registration per texture, as it has enough properties (to be verified)
  • create several atlases - each atlas being defined by a defined geometric rectangular puzzle of pods and nodes
  • ability to use different atlases per building (e.g. facade vs. roof)
  • ability to use regional textures (e.g. family houses look quite different in different regions, while office buildings look the same.

During the hackathon a PoC would be done for:

  • Deciding on the image format for original editing
  • Deciding on the atlas pods and nodes
  • Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses
  • Make the code to display these buildings
Details: n/a
Ideas:
Required skills: Python or 2d texture artist
Learning Opportunities: * 2d textures
  • Python
Notes:
References