Hackathon Proposal: more diversified facade textures osm2city: Difference between revisions
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|sponsor=vanosten | |sponsor=vanosten | ||
|supporters=none | |supporters=none | ||
|summary=Drastically improve the look of buildings in osm2city | |||
|background= | |background= | ||
The current texture atlas for osm2city has its limits: | The current texture atlas for [[Osm2city.py|osm2city]] has its limits: | ||
* only one atlas | * only one atlas | ||
* very small | * very small | ||
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* Make the code to display these buildings | * Make the code to display these buildings | ||
|skills=Python or 2d texture artist | |skills=Python or 2d texture artist | ||
|opportunities= | |opportunities= | ||
* 2d textures | * 2d textures | ||
* Python | * Python |
Revision as of 17:34, 12 October 2020
Title: | Mode diversified facade textures for osm2city buildings
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Potential mentors: | vanosten |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | Drastically improve the look of buildings in osm2city |
Background: | The current texture atlas for osm2city has its limits:
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses). The idea is to :
During the hackathon a PoC would be done for:
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Details: | n/a |
Ideas: | |
Required skills: | Python or 2d texture artist |
Learning Opportunities: | * 2d textures
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Notes: |
References
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