Hackathon Proposal: more diversified facade textures osm2city: Difference between revisions
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{{Hackathon Proposal | {{Hackathon Proposal | ||
|title=Mode diversified facade textures for osm2city buildings | |title=Mode diversified facade textures for osm2city buildings | ||
|image = | |image = Buildings and roads at night.png | ||
|imginfo = FIXME [[FIXME]] | |imginfo = FIXME [[FIXME]] | ||
|sponsor=vanosten | |sponsor=vanosten |
Revision as of 17:16, 12 October 2020
Title: | Mode diversified facade textures for osm2city buildings
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Potential mentors: | vanosten |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | n/a |
Background: | The current texture atlas for osm2city has its limits:
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses). The idea is to :
During the hackathon a PoC would be done for:
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Details: | n/a |
Ideas: | |
Required skills: | Python or 2d texture artist |
Learning Opportunities: | .
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Notes: |
References
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