Hackathon Proposal: more diversified facade textures osm2city: Difference between revisions

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* Deciding on the atlas pods and nodes
* Deciding on the atlas pods and nodes
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses
* Make the code to display these buildings
* Make the code to display these buildings in osm2city
* Make the code to have the osm2city atlasses available in TerraSync models - and get read from there


|skills=Python or 2d graphics drawing with layers (you do not have to be an artist)
|skills=Python or 2d graphics drawing with layers (you do not have to be an artist)
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* 2d graphics drawing
* 2d graphics drawing
* [http://python.org Python]
* [http://python.org Python]
* C++ and TerraSync
|notes=
|notes=
An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. [https://docs.krita.org/en/user_manual/python_scripting/introduction_to_python_scripting.html Krita] to generate lightmaps in a smart way:
An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. [https://docs.krita.org/en/user_manual/python_scripting/introduction_to_python_scripting.html Krita] to generate lightmaps in a smart way:
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