Hackathon Proposal: Wake from multiplayer aircraft: Difference between revisions
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{{Hackathon Proposal | {{Hackathon Proposal | ||
|title=Wake turbulence from AI & multiplayer aircraft | |title=Wake turbulence from AI & multiplayer aircraft | ||
|image= | |image=F-16 OpenFOAM results.jpg | ||
|imginfo=Wake turbulence of an F-16 | |||
|sponsor=[[User:bcoconni|Bertrand Coconnier]] | |sponsor=[[User:bcoconni|Bertrand Coconnier]] | ||
|supporters=[[User:Enrogue|Brendan]] | |||
|summary=Add wake turbulence interaction with AI and multiplayer aircraft | |summary=Add wake turbulence interaction with AI and multiplayer aircraft | ||
|background= | |background= | ||
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* Developing a means to gather performance data and attitude/position/velocity of multiplayer aircraft to feed the wake turbulence model (fair/C++ programming skills) | * Developing a means to gather performance data and attitude/position/velocity of multiplayer aircraft to feed the wake turbulence model (fair/C++ programming skills) | ||
* Adding the feature to YASim (hard/familiarity with YASim/C++ programming skills) | * Adding the feature to YASim (hard/familiarity with YASim/C++ programming skills) | ||
* Improving the wake turbulence simulation (hard/aerodynamics/C++ programming skills) | * Improving the wake turbulence simulation (hard/basic aerodynamics/C++ programming skills) | ||
* Being coupled with the weather system ? | * Being coupled with the weather system ? | ||
* '''The creativity of the participants: the sky is the limit !!!'''. | * '''The creativity of the participants: the sky is the limit !!!'''. |
Latest revision as of 18:12, 20 October 2020
Title: | Wake turbulence from AI & multiplayer aircraft
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Potential mentors: | Bertrand Coconnier |
Intro: | (short intro) |
Interested Parties: | Brendan |
Status: | n/a |
Summary: | Add wake turbulence interaction with AI and multiplayer aircraft |
Background: | AI wake turbulence is a feature of FlightGear since release 2017.3.1.
However the feature is still in a preliminary stage since it is limited to:
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Details: | Wake turbulence is especially hazardous in the region behind an aircraft in the takeoff or landing phases of flight. In the vicinity of an airport there can be multiple aircraft, all operating at low speed and low altitude, and this provides extra risk of wake turbulence with reduced height from which to recover from any upset. Regulations enforce separation between aircraft especially if they are of different size to avoid uncommanded aircraft movements or, worse, loss of control. Having this feature therefore brings some educational value that you should not fly too close of an heavy.
Wake turbulence is also a major factor to account for when flying in formation or when proceeding to refueling with a tanker. In both cases, the feature adds some realism to the maneuver. The AI wake turbulence feature is designed to simulate that interaction. But it is still a preliminary feature:
That feature can be improved by:
Most of all, this will require much testing of the feature, especially if the multiplayer interaction is added, which should be fun ! |
Ideas: | |
Required skills: | XML, C++ |
Learning Opportunities: |
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Notes: | https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/CAHpp8MGjJ%2Bcs70fVuuVrXDnmxMXxo8fiYFq9F3FFc-FaZXT7uA%40mail.gmail.com/#msg35763857 |
References
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