Difference between revisions of "Hackathon Proposal: WS3.0 Effects"

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{{Hackathon Proposal
{{Hackathon Proposal
|title=WS 3.0 Effects
|title=WS 3.0 Effects
|image = Unshader W3.0 near Edinburgh.jpg
|image = Edinburgh rendering using WS3.0.jpg

Revision as of 16:02, 13 November 2020

Title: WS 3.0 Effects

Edinburgh rendering using WS3.0.jpg
Sponsors: Stuart
Interested Parties: merspieler
Status: n/a
Summary: n/a
Background: Currently we have some of the pieces required for WS3.0:
  • We can generate the underlying LOD mesh with a texture draped over it.
  • We can dynamically generate airports
  • We can load the scenery in FG.

... but the WS3.0 scenery in FG is basically a dark gray blob. The bit that's missing is having the scenery pick up material definitions and therefore Effects and shaders.

This hackathon idea is to apply material definitions to that scenery and perhaps develop a shader that will use the landclass texture to generate some plausible texturing.

Details: n/a
Required skills: C++
Learning Opportunities: * Materials
  • Effects
  • OSG and Virtual Planet Builder

Useful resources: