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This is an example Hackathon idea for the Virtual FSWeekend Hackathon 2020. | This is an example Hackathon idea for the Virtual FSWeekend Hackathon 2020. | ||
{{Hackathon Proposal | |||
|sponsor=Stuart | |||
|supporters=none | |||
|background= | |||
Currently we have some of the pieces required for WS3.0: | |||
* We can generate the underlying LOD mesh with a texture draped over it. | |||
* We can dynamically generate airports | |||
* We can load the scenery in FG. | |||
... but the WS3.0 scenery in FG is basically a dark gray blob. The bit that's missing is having the scenery pick up material definitions and therefore Effects and shaders. | |||
This hackathon idea is to apply material definitions to that scenery and perhaps develop a shader that will use the landclass texture to generate some plausible texturing. | |||
|skills=C++ | |||
|opportunities= | |||
* Materials | |||
* Effects | |||
* OSG and Virtual Planet Builder | |||
}} | |||
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Sponsor: Stuart | Sponsor: Stuart | ||
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* Effects | * Effects | ||
* OSG and Virtual Planet Builder | * OSG and Virtual Planet Builder | ||
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